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I am a complete noob and am just using blender for my first time this week. I am hoping to create a 3D model of a pack of rolling papers with custom art on it. I have the dieline created for the project. I was wondering if I could create a 3d model of the rolling papers but be able to change the dieline/images without having to create the 3 model from scratch everytime? Thank you for your time!

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Yes. You will always be able to change the image as long as you use an image texture node for the base color.

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  • $\begingroup$ Thank you for the reply, I'm guessing the best way to do this is create a 3d model by using the dieline as the base/blueprint? Is there a certain function in Blender that I could use to accomplish this? Just not sure where to start. $\endgroup$
    – Tyler
    Mar 3 at 16:32
  • $\begingroup$ @Tyler you will create the base object and then UV Unwrap the object. Then you can use that UV texture coordinate data to assign any image texture to the mesh. $\endgroup$ Mar 3 at 18:46
  • $\begingroup$ There are many UV Unwrapping tutorial videos on the famous website that has a name that rhymes with noonoob. Tutorials might be good for anyone. $\endgroup$ Mar 3 at 20:23

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