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Totally new to Blender and try to do my first 3d model. I have an artwork(a box with graphic) I did in Illustrator with dieline. What is the best correct method to make that 2D art into 3D model?

I have seen people export a png file from Illustration, import that png file into Blender, slice the box into pieces then create the dieline in Blender, add thickness on the cardboard, then fold the box.

Is there another easier way to make the 3d box? Trying to avoid to create the die cut in Blender. I tried export the art from Illustrator to SVG file. (graphics with dieline), but what I see after I import the SVG file is all grey box.

I would like to know the options with fastest and best result if it exists? Thank you for all your help in advanced!

  • My experience is Adobe Dimension and it's very limited to what it can do done.
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There must be 100 tutorials on this, but I'm too lazy to look them up and I need to practice these skills. Assuming you have an image with six rectangular pieces:
6 rectangles arranged in a cross

  1. Create a box in Blender Add > Mesh > Cube
    a simple cube, centered on the origin
  2. Scale the cube to have the dimensions or aspect ratio you want
    Properties panel adjusting scale
  3. Create a new material for your cube
    cube with default BSDF material applied
  4. Set the material to use an Image Texture for the Base Color, and open your image
    Image applied to Material; incorrect alignment on box
  5. Go into the UV Editing tab at top; your box might already be unwrapped close to how you want!
    UV editor with faces almost matching image
    1. If it's close, just adjust the layout of the faces in the UV Editor to match your image map.
    2. If it's not close, unwrap it yourself:
      1. Think about which edges on your box need to be cut with scissors to lay the box out like your image; select each (2 to enter edge mode, click on an edge) and mark it as seam (UV > Mark Seam).
        box with some edges lined in red
      2. after you've marked all the edges as seams, select all and use UV > Unwrap.
      3. If the Unwrap didn't work perfectly, move vertices and edges in the UV editor to match your object.

I was originally unable to upload images to this post, so I made a quick video recording my quick-and-dirty attempt to demonstrate the above. I tried not to use any keyboard shortcuts, but they make your life so much easier.

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  • $\begingroup$ thank you so much for the instruction! So, this concept is very similar to how I did the 3d model in Adobe Dimension. What if I have a more complicate dieline, for example, a caddy case? What is the best way to create a caddy in Blender? $\endgroup$ Commented Sep 19 at 0:05
  • $\begingroup$ @VincentChan You would model it, then texture it. But that’s kind of a different question. If you feel that my answer fully solved your question, please tick the checkmark to accept it. $\endgroup$
    – Phrogz
    Commented Sep 19 at 5:22
  • $\begingroup$ My works usually have the CAD dieline. I think I need to create the model first. My question was how should I start with the process? I have seen people import the png file with dieline, then build the dieline in Blender and fold the package. Another way I see people import dxf file of the dieline, then wrap the dieline with the packaging graphics. Seems there are different methods to create 3d packaging. What is the right way to do it? Thanks! $\endgroup$ Commented Sep 19 at 18:08

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