I'm running Blender Version 2.83.0 (2.83.0 2020-06-03) on mac 10.15.5.
I've been tinkering with modeling items and I can't make mesh modifier operations work for me.
- I draw a path in Adobe Illustrator
- It looks like like the outline of seahorse.
- Export to SVG.
- Go blender.
- Import SVG
- convert to mesh
- Boolean two cylinders
The last item want to do is break the edge with a bevel. It won't bevel.
I've also tried to use the geometry tab to extrude the SVG curve and bevel it there before converting to mesh. However then it won't let me boolean the cylinders out.
Any direction would be appreciated.