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Mar 3, 2023 at 20:23 comment added atomicbezierslinger There are many UV Unwrapping tutorial videos on the famous website that has a name that rhymes with noonoob. Tutorials might be good for anyone.
Mar 3, 2023 at 18:46 comment added Allen Simpson @Tyler you will create the base object and then UV Unwrap the object. Then you can use that UV texture coordinate data to assign any image texture to the mesh.
Mar 3, 2023 at 16:32 comment added Tyler Thank you for the reply, I'm guessing the best way to do this is create a 3d model by using the dieline as the base/blueprint? Is there a certain function in Blender that I could use to accomplish this? Just not sure where to start.
Mar 3, 2023 at 16:11 history answered wirelesschipmunk CC BY-SA 4.0