Im trying to bake a normal map and it looks more less correct in general. Except of strange colorful pixels that I get on UVs edges. Not everywhere, but in some places.
I dont really understand what is the source of this pixels. Im using Cage for baking and base mesh as Low Poly (the one that was copied and subdivided for sculting). So geometry of HP and LP meshes quite same.
Here is the Cage:
On the model the issue looks like this.
Here is the config for baking that I have and the model itself.
Blender file: https://www.mediafire.com/file/6d43fvazsu954i6/drakkar_normal_bake.blend/file
In tutorials that I watch this issue simply doesnt exist.
Did anyone face the same problem or has any guess about the reason behind it?
Thank you!
Update 1
The issue appears to be bad HP geometry that is hard to follow with LP object that leads to LP geometry protruding beyond the edge of the HP.
Like here:
Which looks quite obvious.
I got misled by "pixelation" of it, but when I actually aligned UVs along grid I got lines instead of pixels.