After baking my normal map from my high poly humanoid model, and applying to my retopo'd model, I'm getting artifacts around the groin/thigh and fingers.
I'm new to this process, and have spent a few hours just messing about with the ray distance, margin, and even adding more edge loops etc. Also tried using a displaced cage to no effect.
Was really excited to finish my first sculpt in blender and was looking forward to using it in game on the low poly model, and artifacts happens... Any help here would be appreciated, thanks!
FYI: Newish to blender (tried it donkey years ago), and I got to say, I'm really enjoying 2.83. It's awesome!