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I want to import an fbx file and texture it, but when you have a closer look at the model you can see the single edges, even though I used auto smooth and applied shade smooth. To use the subdivide modifier I would have to add some edge loops but that is more a workaround.

Does someone have a solution for the that? Or does it depend on the face count of the imported model only?

Thank you for your help!

enter image description here

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  • $\begingroup$ shade smooth will just affect the shading, it won't make the silhouette smoother. I don't think there's any other solution than subdividing your mesh (or giving it a Subdivision Surface modifier) $\endgroup$
    – moonboots
    Commented Jul 5, 2022 at 15:41

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Well, of course, if it's a low-poly model it would still appear jagged even after Shade Smooth!

An easy workaround to adding edge loops is adding a Bevel Modifier before the Subdivision Surface Modifier and playing with the bevel values.

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