3
$\begingroup$

I want to join a cube to a cylinder, or more accurately, i have extruded a section of the cylinder to make a rectangular part. enter image description here

I now want to replace all the sharp edges with bevels, but i'm having problems with the corner where the cube and sphere merge.

enter image description here

How can i archieve bevels that dont clip into each other here? Since i am modelling from a reference, i can't really make away with the corner as it's also present in the real counterpart. enter image description here

$\endgroup$

1 Answer 1

4
$\begingroup$

Maybe try this topology:

enter image description here

enter image description here

Rounder bevel:

enter image description here

enter image description here

$\endgroup$
2
  • $\begingroup$ This does look promising, but i would like an actual bevel in there $\endgroup$ Jun 24 at 14:28
  • $\begingroup$ this is a kind of bevel, except the edges are pretty close so it tends to sharpen the edges, do you mean you want it less sharp? In that case you just need to push the edges away from each others $\endgroup$
    – moonboots
    Jun 24 at 14:41

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.