I want to join a cube to a cylinder, or more accurately, i have extruded a section of the cylinder to make a rectangular part.
I now want to replace all the sharp edges with bevels, but i'm having problems with the corner where the cube and sphere merge.
How can i archieve bevels that dont clip into each other here? Since i am modelling from a reference, i can't really make away with the corner as it's also present in the real counterpart.