I'm trying to make a screw with the screw modifier.
It's important that I use the screw modifier because I want to procedurally modify the angle of the threads for animation.
I want the bottom of the screw modifier to look more natural/closer to how it actually looks in reality.
Right now it just looks like the screw modifier abruptly stops, and I'd like it to finish in the same way it finishes with real screws (I don't know how cause I can't quite find a clear reference online).
How can I make it more natural? Would it just be a fade into the cylinder? If so how would I do that without applying the modifier?