I have a lot of spheres imported from the pdb-import plugin, which make up a molecule. I chose the radii of the spheres large enough, that all individual spheres overlap somewhere with others and this should form one closed object.

I cannot find a single tool to merge/weld/join/whatever the faces where they overlap to form just one uniform mesh surface without hidden faces on the "inside" of other objects.

The Mesh > Faces > Intersect and a simple Object > Join do not seem to do what I want to achieve.

For reference concerning the pdb-plugin, I have done Apply > Make Dupliverts Real and Object > Convert > Mesh as suggested.


migrated from gamedev.stackexchange.com Oct 14 '15 at 16:39

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  • $\begingroup$ Join will merge them into a single mesh where intersect can then cut the faces where they intersect. Then try Select -> Interior Faces $\endgroup$ – sambler Oct 14 '15 at 11:35

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