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enter image description hereI have a huge issue with topology that is really holding me back. When edges are close to eachother you get shading issues with subsurface divisions. I dont know if it is the way i model or something else, but i allways get this issue while modeling. No tutorial that i have found deals with this.

You can see there appears to be an edge on my meshes surface. Whats causing this is that there is a slight curve on the mesh (it doesnt appear on meshes that is symmetrical like a cube), and three edgeloops close together. The edgeloops creates a sharp curve on the top, whcih i want. I know i can slide the verticies away at the bottom, but when i say this is an issue i have often it is clear that i dont allways have that option.

If you have a sugestion on how to fix it, or you can direct me to a video, blog or some other learning resource i would appriciate it.

enter image description here enter image description here

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  • $\begingroup$ Is this by any chance a ship hull? $\endgroup$
    – batFINGER
    Commented Oct 13, 2020 at 7:19
  • $\begingroup$ No, it is a gun part. $\endgroup$ Commented Oct 13, 2020 at 7:33

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If your side is round, then you can use this topology, the tris won't create any pinching or artifacts here:

enter image description here

enter image description here

View from top:

enter image description here

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  • $\begingroup$ Comments are not for extended discussion; this conversation has been moved to chat. $\endgroup$ Commented Oct 13, 2020 at 11:35

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