To make a terrain surface into a volume, I used the instructions in this post. Unfortunately, the extruded side walls and the bottom face are getting strange shading errors.
Can anyone explain to me how these occur and how I can fix them?
To make a terrain surface into a volume, I used the instructions in this post. Unfortunately, the extruded side walls and the bottom face are getting strange shading errors.
Can anyone explain to me how these occur and how I can fix them?
Go to the Object Data Properties (the green triangular symbol) and under Geometry Data click Clear Custom Split Normals Data.
I have to admit I don't actually know how or when those "custom normals data" were created, but I experienced this from time to time, too. Maybe someone else can give an explanation on the circumstances.