Im having a strange issue with shading in blender 2.93.1 where no matter what I do my shading will look like this
This issue arose after joining two meshes and merging their vertices to make one smooth mesh
So far I have seen similar problems happen when normals aren't correct so the first thing I did was recalculate the outside then the inside, neither worked so I checked if it could be fixed by making the angles less extreme, however that didn't fix it either, Next I found a post about shading artifacts if you have sharp edges in weird places, so I removed them, but that didn't change anything, so now I'm asking for help, as all the posts on shading issues I have found so far don't mention this shading artifact and I don't know how to fix it.