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Im having a strange issue with shading in blender 2.93.1 where no matter what I do my shading will look like this this This issue arose after joining two meshes and merging their vertices to make one smooth mesh

So far I have seen similar problems happen when normals aren't correct so the first thing I did was recalculate the outside then the inside, neither worked so I checked if it could be fixed by making the angles less extreme, however that didn't fix it either, Next I found a post about shading artifacts if you have sharp edges in weird places, so I removed them, but that didn't change anything, so now I'm asking for help, as all the posts on shading issues I have found so far don't mention this shading artifact and I don't know how to fix it.

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  • $\begingroup$ Screenshots that show both objects in Edit Mode before and after joining would be quite helpful. $\endgroup$ Jul 14 at 11:11
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Okay obviously I should have researched for a little while longer, but for anyone else who has this issue if you see this happen on your model, you need to add the weighted Normal modifier onto your mesh to clean up the visual artifacts, apologies for not doing more research

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