I'm trying to use hardened normal chamfers to make this room more interesting, but I'm having issues with the bevel shape and normals. Cuts keeps appearing in corners or rounded edges like the doorframe.
shading issues on corners: artifacts and loss of the orginal arc curvature: complete room (Backface culling is on): blend file:
How can i fix these shading problems whilst maintaining a relatively low face count? Should i bake a higher poly version to the low poly or is there a better way to approach this?