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Need Your help, please! I applied boolean to my model, thus I received cuts I need. However, when I applying bevel to the edges of the panel, where I did a cut, then I get strange shading issue. And I get it only, when bevel segments are more than 1. Link to a file: https://pasteall.org/blend/2b84e6a21a8143d49719b14a51e545fd

Before beveling

After beveling

Wireframe

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3 Answers 3

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Blender tries to smooth between the large faces and the first bevel faces ring, therefore this artefact. What you can do is select the faces, inset (as image below), then bevel. This way the faces are coplanar with the next ones and the artefact is not visible anymore:

enter image description here

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  • $\begingroup$ Thanks for that, but then I'm loosing a bevel effect... Is there a way to make it more beatiful? $\endgroup$ Dec 28, 2021 at 8:26
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    $\begingroup$ so inset before the bevel $\endgroup$
    – moonboots
    Dec 28, 2021 at 8:39
  • $\begingroup$ Perfect! It worked. Thanks a lot! $\endgroup$ Dec 28, 2021 at 11:55
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Check Autosmooth to get consistent shading areas.
When using Bevel, check Harden Normals to keep correct shading.

enter image description here

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    $\begingroup$ Thanks for that! I'm using "manual" bevel, not a modifier, as not all of edges require beveling. Anyways, thanks for good advise! P.S.: Just found a tick box in the manual bevel dialog window. WIll try it as well $\endgroup$ Dec 28, 2021 at 11:55
  • $\begingroup$ No prob ;) I can wholeheartedly recommend the bevel modifier tho - you can limit bevel by weight or angle and adjust it any time. Really useful for hardsurface modeling. $\endgroup$ Dec 28, 2021 at 12:07
  • $\begingroup$ Thanks for that! $\endgroup$ Dec 28, 2021 at 15:56
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enter image description here

This is how i did it blend file work address:https://pasteall.org/media/0/7/0729e9f70685d1a8d3d7aac79617e94d.blend After adding the chamfer modifier, there is no problem

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