2
$\begingroup$

I've been re-topologizing a character for quite a while and everything seems to be working out until I get to the hands.

enter image description here

There's a problem where I have too much faces to connect the arm with. What's the most effective way to 'reduce' the amount of faces so I could connect the hand and arm together?

Thanks

Link to arm - https://pasteall.org/blend/1b7b52d8fb0040b2944db8b7068b8f03

$\endgroup$
4

1 Answer 1

1
$\begingroup$

There are several ways, here is one that reduces by half the amount of faces:

enter image description here

$\endgroup$
3
  • $\begingroup$ Ooh this is interesting. I probably should have taken account of the loops in the fingers ahha! Thanks! $\endgroup$
    – Giraffamon
    Feb 15, 2022 at 21:54
  • $\begingroup$ the loops in the fingers? what do you mean? $\endgroup$
    – moonboots
    Feb 15, 2022 at 21:56
  • $\begingroup$ Where the finger starts from the hands. I had four faces per side for each finger which might have complicated the process. $\endgroup$
    – Giraffamon
    Feb 16, 2022 at 13:08

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .