Last month I decided I wanted to learn a hobby so I picked up Blender. I've been slowly learning how to model, texture, weight paint and rig things and I am stumped. Most of the time I'm able to find a solution by reading through the forums but I can't seem to figure this out.
I have weight painted my basic character and thought I was all done. When I was posing it I noticed if I move the higher arm bone too high the characters hand deforms. This is what I've tried so far:
Finding other bones that might have been painted on accident that could cause distortion - Can't find ANY even though it seems like the most logical answer.
Smoothing out the vertexes - Has minimal affect. I can live with it but it creates an artifact in the hand that's ugly
Re-painting the arms - I've tried to no affect.
Re-painting the hands - I tried repainting them and it seems to fix it but then when I move the LOWER arms instead another distortion happens.
Distortion in the right and slightly in the left hands. Only happen if I pose the upper arm
Also on a side note is there a way to stop the weights from auto updating? Multiple times I've painstakingly painted a mart of my mesh to find that the previous portion updated as well.
Would Appreciate any help!
I uploaded the blender file here if anyone can take a look at it: https://ufile.io/lvc7i