A project on mine has been long on ice because I had issues combining a lot of meshes together. I don't have too much experience in Blender as I do in Fusion360.

The object in question is a rip from a game, and not all objects have the desired joined meshes.

Here is a short gif of the issue:

Model in blender, mesh problem gif illustration

The reason I need to combine them, is because the model is supposed to move, and the mesh needs to be joined to prevent having to make the movements stiff.

I know it's possible to manually put holes in the object, have the edges align, and fill the holes making them join, but that is a long process for the amount of separated meshes in this object.

Are there any easy way to "combine" or "join" the selected meshes together?

Any help is appreciated


I uploaded the file to pasteall.org if anyone wants to have a look at it: https://pasteall.org/blend/a5632814da22431d9c612c3351ef8d03

  • $\begingroup$ CTRL + J is to join $\endgroup$
    – Emir
    Nov 20, 2021 at 3:45
  • $\begingroup$ you can try a boolean: Select the belt then Face > Intersect (Boolean) and in the Operator box choose Union, and see what it gives? $\endgroup$
    – moonboots
    Nov 20, 2021 at 8:11
  • $\begingroup$ @Emir CTRL + J doesn't seem to do anything. In edit mode, nothing happends when I do the shortcut, in object mode I get this error: No mesh data to join $\endgroup$
    – Typewar
    Nov 20, 2021 at 10:58
  • $\begingroup$ please share the belt so that we can give a try: pasteall.org/blend $\endgroup$
    – moonboots
    Nov 20, 2021 at 13:58
  • $\begingroup$ @moonboots I updated the question and provided the link to the blend file $\endgroup$
    – Typewar
    Nov 21, 2021 at 1:24

1 Answer 1


You could try to boolean the pins to the belt but the result will be a bit messy. Another way would be to separate each pin (L to select, P to separate, you can also try to separate 4 pins together as one object), then select several of them, Shift select the belt, switch to Edit mode, select 3 vertices of the belt and CtrlP to parent to these empty. Now the pins are attached to the belt and will follow it:

enter image description here


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