I've just baked all my textures into one as I'm planning to use this in unity, however when I tried to use the baked texture the model looks messed up, the UV project fits as seen here:

screenshot showing UV map

I've got a simple node setup here just an image texture however even if I use the UV map for the other model the texture does not line up.

material nodes

I'm not sure if I'm being stupid so I've attached the blend file and the baked texture and any help would be appreciated.

texture file


1 Answer 1


Did you click the little camera next to the UV map name? Loading the texture looks like this:

enter image description here

...but when I select the "new" UV set, it works fine:

enter image description here

is that what your question was?


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