I've just baked all my textures into one as imI'm planning to use this in unity, however when iI tried to use the baked texture the model looks messed up, the uvUV project fits as seen here :
I've got a simple node setup here just an image texture however enveneven if iI use the uvUV map for the other model the texture does not line up.
I'm not sure if imI'm being stupid so I've attached the blend file and the baked textuetexture and any help would be appriciatedappreciated.