I've just baked all my textures into one as I'm planning to use this in unity, however when I tried to use the baked texture the model looks messed up, the UV project fits as seen here: [![screenshot showing UV map][1]][1] I've got a simple node setup here just an image texture however even if I use the UV map for the other model the texture does not line up. [![material nodes][2]][2] I'm not sure if I'm being stupid so I've attached the blend file and the baked texture and any help would be appreciated. [![texture file][3]][3] [<img src="https://blend-exchange.com/embedImage.png?bid=wR1vBLg2" />](https://blend-exchange.com/b/wR1vBLg2/) [1]: https://i.sstatic.net/FCMdK.jpg [2]: https://i.sstatic.net/nCwBr.jpg [3]: https://i.sstatic.net/BcntN.png