I've just baked all my textures into one as I'm planning to use this in unity, however when I tried to use the baked texture the model looks messed up, the UV project fits as seen here:

[![screenshot showing UV map][1]][1]


I've got a simple node setup here just an image texture however even if I use the UV map for the other model the texture does not line up.

[![material nodes][2]][2]


I'm not sure if I'm being stupid so I've attached the blend file and the baked texture and any help would be appreciated.

[![texture file][3]][3]


[<img src="https://blend-exchange.com/embedImage.png?bid=wR1vBLg2" />](https://blend-exchange.com/b/wR1vBLg2/)

  [1]: https://i.sstatic.net/FCMdK.jpg
  [2]: https://i.sstatic.net/nCwBr.jpg
  [3]: https://i.sstatic.net/BcntN.png