I am working with UV maps and texturing in Blender 2.91. I've unwrapped the UV, exported, colored the UV map, and made sure the texture lines up with the UV map in Blender (it does). While in Texture Paint solid mode, the texture maps to the mesh correctly. However, in Texture Paint render/material preview modes, UV Editing mode, and Layout mode, the texture doesn't line up with the mesh. Under Shading, I've also made sure to use Texture Coordinate (UV). Any help would be appreciated.
EDIT: added .blend file