Is there a way to hide the UV layout while in Texture Paint Mode?
I understand the logic behind being able to see the texture you're painting on (and its UV layout), but sometimes I want to look at a reference image while I paint on my texture image. Having a bunch of lines covering the reference image is distracting.
Here is a related question, but I want to do the opposite.
If the mesh object is selected in Object Mode it is still possible to view the reference image without the UV layout over it. But upon switching to Texture Paint Mode, the UV/Image Editor switches back to the texture image and even after re-selecting the reference image the UV layout lines remain.