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I'm trying to use texture painting with UV maps (both of which I am new to), and when I go into texture paint for my model, I can't paint it. I have UV-unwrapped the model when in edit mode with smart unwrap, set the texture node as active in the node editor, and selected my image file. Is there anything else I need to do?

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  • $\begingroup$ You are in texture paint mode, right? $\endgroup$
    – gandalf3
    Commented May 2, 2014 at 0:51
  • $\begingroup$ @gandalf3 Yes, I am. $\endgroup$ Commented May 2, 2014 at 1:04
  • $\begingroup$ Hmm. Is it possible you could you upload your .blend? $\endgroup$
    – gandalf3
    Commented May 2, 2014 at 1:18
  • $\begingroup$ Figured it out. The model somehow got inverted. $\endgroup$ Commented May 2, 2014 at 1:20
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    $\begingroup$ Aha! Glad you figured it out. Feel free to add an answer using the answer button, this makes it easier for other people and search engines to find the answer :) $\endgroup$
    – gandalf3
    Commented May 2, 2014 at 1:22

1 Answer 1

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I figured it out. Landscape meshes are created with inverted normals. I inverted the normals back on the left sidebar. Afterward I was free to paint.

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