I'm trying to use texture painting with UV maps (both of which I am new to), and when I go into texture paint for my model, I can't paint it. I have UV-unwrapped the model when in edit mode with smart unwrap, set the texture node as active in the node editor, and selected my image file. Is there anything else I need to do?
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$\begingroup$ You are in texture paint mode, right? $\endgroup$– gandalf3Commented May 2, 2014 at 0:51
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$\begingroup$ @gandalf3 Yes, I am. $\endgroup$– einsteinsciCommented May 2, 2014 at 1:04
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$\begingroup$ Hmm. Is it possible you could you upload your .blend? $\endgroup$– gandalf3Commented May 2, 2014 at 1:18
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$\begingroup$ Figured it out. The model somehow got inverted. $\endgroup$– einsteinsciCommented May 2, 2014 at 1:20
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1$\begingroup$ Aha! Glad you figured it out. Feel free to add an answer using the answer button, this makes it easier for other people and search engines to find the answer :) $\endgroup$– gandalf3Commented May 2, 2014 at 1:22
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I figured it out. Landscape meshes are created with inverted normals. I inverted the normals back on the left sidebar. Afterward I was free to paint.