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I've used TextureAtlas to group every part of the model together, I've set up a new UV in the editor, unwrapped the model, unticked Selected to Active, set up a new Image Texture node in the Node Editor, but I keep getting an error when trying to bake. It says that there's no active image found in material 'Iris' (for the eye). Not sure about this as everything has been selected, unwrapped and added to a UV image.

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  • $\begingroup$ Also, is it possible to bake Toon Shading? $\endgroup$ Jun 10, 2019 at 14:15
  • $\begingroup$ Have you selected the actual object? According to the steps you listed out, this one is missing. $\endgroup$ May 3, 2022 at 11:28

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For each material added to the mesh from which you're baking, you need to have Image Texture node (selected, but not connected with anything ) with new image on which you want to bake the texture (f.ex. NewColorTexture.png, created in UV/Image editor or in Image Texture node Properties in Node editor). You can bake toon shading as easy as any other.

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  • $\begingroup$ Okay. Is there no way of setting up a UV of every part of the model combined and then bake every material together? I'm guessing I would need to bake the Toon Shading separately from the Diffuse as well? $\endgroup$ Jun 10, 2019 at 17:52
  • $\begingroup$ There are some addons for that. I'm not baking textures in Blender that often so can't really recommend one over another, so look it up. $\endgroup$
    – Mzidare
    Jun 10, 2019 at 18:02

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