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I have the issue with back side of material when rendering transparent plastic in Eevee.

First picture attached was in RGB colour format, this is how it supposed to look.

Second picture attached is in RGBA colour format and you can see through the back side.

enter image description here

enter image description here

Blend mode of material: Alpha blend.

Screen space reflections are turned on.

Attached nodes below.

enter image description here

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  • $\begingroup$ Have you tried the Backface Culling setting in eevee props ? $\endgroup$
    – Gorgious
    Commented Oct 7, 2021 at 13:09
  • $\begingroup$ @Gorgious yes, it's turned on $\endgroup$ Commented Oct 7, 2021 at 13:12
  • $\begingroup$ Are your normals consistently pointing outward ? $\endgroup$
    – Gorgious
    Commented Oct 7, 2021 at 13:13
  • $\begingroup$ Attaching screenshots of settings in material properties and face orientation. imgur.com/a/wuznHhu $\endgroup$ Commented Oct 7, 2021 at 13:18
  • $\begingroup$ @Gorgious so my point is that from the front side I need to see what's inside the object, but back side shouldn't be transparent. Maybe it's better to duplicate material and assign new material without transparent bsdf to back side? $\endgroup$ Commented Oct 7, 2021 at 13:24

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