I am working on a scene where the water needs to be somewhat transparent and reflective (like water generally is). It looks great in Cycles, but when I switch to Eevee, it does not look the same or even close to what I'm going for. Screen Space Reflections is on (with refraction). The closest I could get was switching the Blend Mode to Alpha Hashed in Eevee, but it still isn't right. Is this a limitation of Eevee or am I missing something?
I've attached screenshots of Cycles vs. Eevee.