I have this kind of weird scene I'm working on where I have a cube of water (principled shader with transmission set to one and IOR of 1.333). Inside of that cube is a plane where I'm using a gradient mask make the plane either fully transparent or just slightly.

With cycles this works like a charm enter image description here

but in Eevee it doesn't. The plane dissappears. enter image description here

Any sugestions how to accomplish this? I'm guession screen space reflections/refractions and alpha settings on the materials matters but I can't figure out how to set them

Blend file is attached but missing hdri. download file




The solution in my case was so simple I somehow missed it. I changed my mask from black/white to grey/white and accomplished what I was after.


Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.