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I have this kind of weird scene I'm working on where I have a cube of water (principled shader with transmission set to one and IOR of 1.333). Inside of that cube is a plane where I'm using a gradient mask make the plane either fully transparent or just slightly.

With cycles this works like a charm enter image description here

but in Eevee it doesn't. The plane dissappears. enter image description here

Any sugestions how to accomplish this? I'm guession screen space reflections/refractions and alpha settings on the materials matters but I can't figure out how to set them

Blend file is attached but missing hdri. download file

Regards,

Björn

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The solution in my case was so simple I somehow missed it. I changed my mask from black/white to grey/white and accomplished what I was after.

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