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I'am currently trying to make a cookie in blender. Looking at a reference photo, I found that cookies have small holes. So, to recreate this texture, I used a "Noise Texture" Node, which I inverted. This works well, but there are way too many holes and the holes are stretched, so all in all it looks really bad. (see picture down below). How can I fix this? Or is there a better way to do it? I also tried to use Displacement and searched for this question on this page, but I didn't find a solution.

Thank you very much!

enter image description here

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    $\begingroup$ Try using Object or Generated texture coordinates for your Noise Texture (I think object will probably work best to avoid the stretching). Also, add a ColorRamp after the Noise texture (before the Bump Node), so you can sharpen the Texture by tightening the sliders. $\endgroup$ – Christopher Bennett Jun 8 at 19:58
  • $\begingroup$ Thank you very much! I guess that answers the question, though I'm not finished yet. $\endgroup$ – Exit Code 1 Jun 9 at 10:56

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