Timeline for Randomly create holes in mesh in "Shading" Tab
Current License: CC BY-SA 4.0
3 events
when toggle format | what | by | license | comment | |
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Jun 9, 2021 at 10:56 | comment | added | Exit Code 1 | Thank you very much! I guess that answers the question, though I'm not finished yet. | |
Jun 8, 2021 at 19:58 | comment | added | Christopher Bennett | Try using Object or Generated texture coordinates for your Noise Texture (I think object will probably work best to avoid the stretching). Also, add a ColorRamp after the Noise texture (before the Bump Node), so you can sharpen the Texture by tightening the sliders. | |
Jun 8, 2021 at 18:52 | history | asked | Exit Code 1 | CC BY-SA 4.0 |