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How can I make a slightly transparent white Transparent material in cycles, when making the Transparent shader white makes it completely transparent and invisible?

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Mixing with another shader:

enter image description here

Using this node setup, the Mix factor is now your transparency slider, and the diffuse color is the color of the material. (in this case, white)

enter image description here

Note that using a diffuse shader as the other shader shades the material slightly. If you want a solid color, you can use an Emission shader but only when seen directly from the camera.

To do this, you can mix it with a transparent shader with the IsCameraRay output in the Light Path node (Add node > Input > Light path node) as the mix factor.

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Seen here with a .3 mix factor:

enter image description here

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