So when i go in cycles render and set up the nodes for making the transparent part dissapear, but when i connect the alpha to the mix shader (Factor) with the transparent shader it makes the actual image transparent and the transparent part stays black. The image i use: http://www.textures.com/download/leaves0118/27464?q=Leaves i used image 2.

Any suggestions??? Can figure it out, seen tutorials on how to and make is exact the same and still no luck

Blender 2.78

  • $\begingroup$ Most times this happens because the order is wrong as far as the mix shader goes. The top socket is the base, and the bottom socket is the next/upper level, so try inverting the order the components are fed into these and see if the effect reverses course. $\endgroup$ – Craig D Jones Jan 30 '17 at 18:19
  • 1
    $\begingroup$ OMG just had to change the connections of the mix shader..... soooo dumb, ty for the help $\endgroup$ – JonasVC Jan 30 '17 at 18:23

The connections on the mix shader are wrong... Transparent must be on the first shader and the actual image on the second then the alpha on the factor


Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.