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So when i go in cycles render and set up the nodes for making the transparent part dissapear, but when i connect the alpha to the mix shader (Factor) with the transparent shader it makes the actual image transparent and the transparent part stays black. The image i use: http://www.textures.com/download/leaves0118/27464?q=Leaves i used image 2.

Any suggestions??? Can figure it out, seen tutorials on how to and make is exact the same and still no luck

Blender 2.78

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  • $\begingroup$ Most times this happens because the order is wrong as far as the mix shader goes. The top socket is the base, and the bottom socket is the next/upper level, so try inverting the order the components are fed into these and see if the effect reverses course. $\endgroup$ Jan 30, 2017 at 18:19
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    $\begingroup$ OMG just had to change the connections of the mix shader..... soooo dumb, ty for the help $\endgroup$
    – JonasVC
    Jan 30, 2017 at 18:23

1 Answer 1

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The connections on the mix shader are wrong... Transparent must be on the first shader and the actual image on the second then the alpha on the factor

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