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added images
Source Link
gandalf3
  • 158.3k
  • 60
  • 612
  • 1.1k

Mixing with another shader:

enter image description here

Using this node setup, the Mix factor is now your transparency slider, and the diffuse color is the color of the material. (in this case, white)

enter image description here

Note that using a diffuse shader as the other shader will shadeshades the material slightly. If you want a solid color, you can use an Emission shader but only when seen directly from the camera.

To do this, you can mix it with a transparent shader with the IsCameraRay output in the Light Path node (Add node > Input > Light path node) as the mix factor.

enter image description here

Seen here with a .3 mix factor:

enter image description here

Mixing with another shader:

enter image description here

Using this node setup, the Mix factor is now your transparency slider, and the diffuse color is the color of the material. (in this case, white)

Note that using a diffuse shader as the other shader will shade the material slightly. If you want a solid color, you can use an Emission shader but only when seen directly from the camera.

To do this, you can mix it with a transparent shader with the IsCameraRay output in the Light Path node (Add node > Input > Light path node) as the mix factor.

enter image description here

Mixing with another shader:

enter image description here

Using this node setup, the Mix factor is now your transparency slider, and the diffuse color is the color of the material. (in this case, white)

enter image description here

Note that using a diffuse shader as the other shader shades the material slightly. If you want a solid color, you can use an Emission shader but only when seen directly from the camera.

To do this, you can mix it with a transparent shader with the IsCameraRay output in the Light Path node (Add node > Input > Light path node) as the mix factor.

enter image description here

Seen here with a .3 mix factor:

enter image description here

Source Link
gandalf3
  • 158.3k
  • 60
  • 612
  • 1.1k

Mixing with another shader:

enter image description here

Using this node setup, the Mix factor is now your transparency slider, and the diffuse color is the color of the material. (in this case, white)

Note that using a diffuse shader as the other shader will shade the material slightly. If you want a solid color, you can use an Emission shader but only when seen directly from the camera.

To do this, you can mix it with a transparent shader with the IsCameraRay output in the Light Path node (Add node > Input > Light path node) as the mix factor.

enter image description here