Mixing with another shader: ![enter image description here][1] Using this node setup, the Mix factor is now your transparency slider, and the diffuse color is the color of the material. (in this case, white) ![enter image description here][2] Note that using a diffuse shader as the other shader shades the material slightly. If you want a solid color, you can use an Emission shader but only when seen directly from the camera. To do this, you can mix it with a transparent shader with the `IsCameraRay` output in the *Light Path node* (*Add node > Input > Light path node*) as the mix factor. ![enter image description here][3] Seen here with a .3 mix factor: ![enter image description here][4] [1]: https://i.sstatic.net/pNTCr.png [2]: https://i.sstatic.net/xlFK8.png [3]: https://i.sstatic.net/ONASO.png [4]: https://i.sstatic.net/6WBMk.png