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theres a way to parent objects to vertex which only works two ways 1 vertex and 3 vertex, the problem is that my meshes usually consist of quads, why is this?

is there a way to parent to a face without the need of making tris?

just one vertex is not enough because i need my objects to rotate

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  • $\begingroup$ you don't have to "make tris" (if you meant divide your quad), but yes you'll only be able to parent to 3 of the 4 vertices of your quad, as far as I know... so your object will rotate, but it will only follow 3 vertices $\endgroup$ – moonboots Mar 30 at 20:27
  • $\begingroup$ O.O I've been doing tris in so many meshes now, thanks for the clarification! $\endgroup$ – Anity Ex Apr 4 at 22:58
  • $\begingroup$ why are you doing tris? Is it to import into a game engine? $\endgroup$ – moonboots Apr 5 at 6:32
  • $\begingroup$ I may or may not have been doing this for no reason at all, i just didnt understand "select 3 vertices" didnt mean "select a tri" lol $\endgroup$ – Anity Ex Apr 8 at 20:58
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You don't have to "make tris" (if you meant divide your quad), you just need to parent to 3 of the 4 vertices of your quad. Your object will rotate, but it will only follow 3 vertices.

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