0
$\begingroup$

I am trying to rig my character for animation but I can not figure out why my fingers aren't moving properly. They bend and twist unnaturally. I have weight painted the mesh, but I still can't get the fingers to move like a natural hand.

Any help would be greatly appreciated!

The file is here: https://drive.google.com/file/d/1UbgfYZLmnKiBVxWfa1WqsdUeqW77p8pf/view?usp=sharing

$\endgroup$
1
  • $\begingroup$ if you are saying that the finger are not moving in direction according to your player. then you can press any axis x, y, or z twice. $\endgroup$ – Y-King Sep 25 '20 at 2:38
0
$\begingroup$

You need to give some weight corrections, see the weight of this bone, it should not influence the last phalanx:

enter image description here

You need to reassign the vertex groups correctly, either in Weight Paint mode, or with the vertex groups in the Properties panel > Object Data. You'll find these bones on this layer:

enter image description here

$\endgroup$
3
  • $\begingroup$ Thank you! So the weight painting for the fingers should look more like what i have here? drive.google.com/drive/folders/… $\endgroup$ – rmorg912 Sep 25 '20 at 13:17
  • $\begingroup$ yes that's it exactly $\endgroup$ – moonboots Sep 25 '20 at 13:43
  • $\begingroup$ Thank you! it now works perfectly! i'll be sure to do that for the other fingers. $\endgroup$ – rmorg912 Sep 25 '20 at 13:44

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.