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I am trying to rig my character for animation but I can not figure out why my fingers aren't moving properly. They bend and twist unnaturally. I have weight painted the mesh, but I still can't get the fingers to move like a natural hand.

Any help would be greatly appreciated!

The file is here: https://drive.google.com/file/d/1UbgfYZLmnKiBVxWfa1WqsdUeqW77p8pf/view?usp=sharing

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  • $\begingroup$ if you are saying that the finger are not moving in direction according to your player. then you can press any axis x, y, or z twice. $\endgroup$
    – Shardul
    Commented Sep 25, 2020 at 2:38

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You need to give some weight corrections, see the weight of this bone, it should not influence the last phalanx:

enter image description here

You need to reassign the vertex groups correctly, either in Weight Paint mode, or with the vertex groups in the Properties panel > Object Data. You'll find these bones on this layer:

enter image description here

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  • $\begingroup$ Thank you! So the weight painting for the fingers should look more like what i have here? drive.google.com/drive/folders/… $\endgroup$
    – rmorg912
    Commented Sep 25, 2020 at 13:17
  • $\begingroup$ yes that's it exactly $\endgroup$
    – moonboots
    Commented Sep 25, 2020 at 13:43
  • $\begingroup$ Thank you! it now works perfectly! i'll be sure to do that for the other fingers. $\endgroup$
    – rmorg912
    Commented Sep 25, 2020 at 13:44

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