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I was trying to make a simple rig with a Low Poly Character but something went wrong with the automatic weight when parenting because is not working. I tried several times and I would really appreciate it if someone could help me with this.

Here's a video about the problem:

https://drive.google.com/file/d/1qr5aYQFVI9YdgK53J_SHHqquqFOVMl8r/view?usp=sharing

and the blend file:

https://drive.google.com/file/d/1qTvD5mM1S_ZZM0k6OYwKO_TiGR8K4aAA/view?usp=sharing

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  • $\begingroup$ have you tried to give some corrections in Weight Paint mode? $\endgroup$
    – moonboots
    Jun 7, 2021 at 16:22
  • $\begingroup$ Yeah, I tried to assign automatic from bones and normalize all but I don't think its working $\endgroup$ Jun 7, 2021 at 19:12
  • $\begingroup$ You should add screenshots to your question. The links to the blend file provided are private. Readers that might have the same problem looking for a solution will have no idea how your low poly character looks like, how the weight painting is done, and what went wrong, and if this Q is relevant to them. The question in the current state is not very helpful for other people. $\endgroup$
    – Blunder
    Jun 10, 2021 at 13:29

1 Answer 1

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You need to manually paint weights values of 0-1 in weight-paint mode. There is no easy way to go about it besides the automatic-weights assignment which you'd already stated as invalid for this scenario. Additionally, make sure that your mesh has no double (overlapping) vertices.

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