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I've set up Nodes with Noise and Bump on my main cube shape, and within the same cube shape (new material) I added the same nodes but this time with I added an Image texture so the material can look the same. I saw a tutorial with a MIX shader and diffuse BSDF, but I'm confused how to set it up, or if it's the right shader to use.

enter image description here

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Your bump map is set up correctly. If you want to use a subsurface color, you need to give the subsurface a vale that is higher than 0 (although low values generally work best). If your .png image has built in alpha channel, you can do it all in one material. You can connect it like this:

ShaderCombo

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  • $\begingroup$ Hi Christopher, thanks for taking the time to do a Node Set up. I have done the same node set up like yours, but I'm still getting the black background appearing. ibb.co/wQtKhpN Ill also upload if the file if it's possible so you may see if I made a mistake. $\endgroup$ Commented Jul 18, 2020 at 5:03
  • $\begingroup$ I also tried increasing and decreasing the subsurface value, but the black background didnt disappear. $\endgroup$ Commented Jul 18, 2020 at 5:11
  • $\begingroup$ In your nodes, you connected the image color to the mix factor and the image alpha to the mix color. Switch them. Remember - yellow > yellow, grey > grey (for the mostpart). $\endgroup$ Commented Jul 18, 2020 at 5:13
  • $\begingroup$ Actually I made a small mistake on the Nodes with 2 noodles. But that still didn't change the background. ibb.co/cLgvFsr $\endgroup$ Commented Jul 18, 2020 at 5:25
  • $\begingroup$ I think you beat me to the comment. If you see my screenshot, I swapped them around. $\endgroup$ Commented Jul 18, 2020 at 5:26

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