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(I'm new to the sculpting and Blender world, and need a bit of help)

I'm currently working in Rhino and hoping to import some Rhino models into Blender for additional sculpting, then put back into Rhino.

I have been importing my Rhino files as FBX into Blender (OBJ will not work for some reason, the geometry does not appear in the file)

The issue I have, is when sculpting the mesh breaks apart into many pieces, particularly when sculpting.

With ZBrush its possible to use Remesh and Project to make a new mesh nearly identical to the original geometry from Rhino, but new so that it can be pushed and pulled with the sculpting tool with no issue.

Even using the Remesh modifier does not help, as the mesh is still breaking apart at the edges (especially when smoothing)

Any thoughts on how to proceed?

Attached is a screenshot showing the breaking.enter image description here

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Firstly, welcome to the Blender world.

Sculpting works on the vertices mainly, means the density of the mesh needs to be high enough, while you also have another problem due to the object import. I would guess that the object you have is build of split parts, means the caps and the cylinder are not really merged. To check this you can go in edit mode and select a vertex of the cap, pressing L should then only select the cap. Means the cap is a loose geometry and not connected to the rest.

Solution of the first part needed:

  1. Select the object and go in Edit Mode
  2. Press A to select the entire objects elements
  3. Press Alt+M "by Distance" to merge all vertices that are sharing the same location, essentially merging the caps with the cylinder part.

Now to the sculpting part, you have 2 options:

  1. Using Dyntopo, which will allow you to set a certain density that will be dynamically used to sculpt and change the mesh while you sculpt. Easy to use on low density meshes. The lower "Detail Size" you set, (shown in the picture below) the finer mesh will be generated at the parts you sculpt, causing the mesh to gain a lot more vertices/density. enter image description here

  2. Increase the density of the mesh manually, either by using a subdivision surface modifier, which can casue problems without control-loops, or by using the "Subdivide" function in the context menu by RMB in edit mode.

I would recommend to try the dyntopo method first to see how it works out, as the other option includes a lot more work to be able to start sculpting.

And finally regarding the back to rhino idea, i do not know if rhino can work with the resulting high density mesh. As far as i can remember back (long time) Rhino was Nurbs based.

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