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I have a track mesh. But when I use "Follow Active Quads", generated UV has weird stretch.

enter image description here

Result texture also getting messed.

enter image description here

Every faces are connected and all of them are quads, no duplicated vertices.

Using Pack UV doesn't helped as well. What am I missing?

Here's the File link: https://drive.google.com/open?id=1kbwjgpCO1xxRivDN4FYtssKej4NjlmXT

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  • $\begingroup$ Follow Active Quads relies on UV coordinates for the selected and active quad. $\endgroup$ – Mr Zak Sep 5 '18 at 12:58
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If you unwrap again (U) but choose Reset, then again U > Follow Active Quads, it seems to work fine. You must have unwrap wrongly at a moment, and as you didn't reset it kept it wrong (don't know why we have to reset though).

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