I have a track mesh. But when I use "Follow Active Quads", generated UV has weird stretch.
Result texture also getting messed.
Every faces are connected and all of them are quads, no duplicated vertices.
Using Pack UV doesn't helped as well. What am I missing?
Here's the File link: https://drive.google.com/open?id=1kbwjgpCO1xxRivDN4FYtssKej4NjlmXT