Recently I've been working on personal projects so I decided to give displacement map a go [I am trying to take images of wall carving, ornaments, or patterns and make it 3d, but I have so far encountered a few problems.
What should have been smooth is too rough, and looks like a rocky mountain instead of a smooth sculpture
2.The original plane gemometry didn't seem to go away I pressed subdivide in edit mode 1 time , add ten cuts , then added a subsuf modifier pressed Adaptive, but still getting these result, and adding more loop cuts just seems to worsen the geometry and the mental state of my computer
3.Trying to figure a way to change textures
So this is the texture map and the displacement map Since the displacement map has to be blured out in photoshop, the geometry added in isn't enough for the details, but then it seems to heavily depend on on the texture map to give details, is there a way that I can save the details and change the photo textures from stone to wood or something else? (The bump map only gives me details but since the geometry is not enough to start with without the texture map it looks horrible)
4.Is there a way I can apply the TRUE displacement, see and edit it in the edit mode?
5.Is there an another way to approach the same effect
I have watched some videos on youtube such as https://www.youtube.com/watch?v=Tsaa_D6CcSo I think this is hard surface modeling(not sure), though some projects can be done by this method but when it comes to wall carving, the geometry won;t be that simple, sculpting may be a solution,
but it takes time and skill to reach the decent level and look like the reference image, which is something I don't have as a programmer background lowlife freshmen peseant , and I don't know how to retropology yet.