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[![enter image description here][1]][1][![enter image description here][1]][1]I've ripped this model out of a game, a character that is made up of multiple objects . I want to 3d print it , but since its from a game it doesn't have detail in the mesh , but in a displacement map , but since I want to 3d print it the detail needs to be in the mesh . now the legs , body and arms are different objects but there uv wrapped on one texture.

The displacement map is just one image for arms , legs and body , but I need to have the displacement modifier treat arms , legs and body as one object . Why I cant just join the objects together using Ctrl + J ?

because the displacement map is made for the way that the objects are uv wrapped and joining them together would destroy the uv wrapp and thus make the displacement map useless.

Update:https: I put the original nrm file in as well

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  • $\begingroup$ Consider sharing your .blend file (with the images used as textures packed into the file) so that others can inspect it. You can upload it at blend-exchange.giantcowfilms.com and then paste the resulting link as part of your question. $\endgroup$ – HISEROD Jan 8 at 18:29
  • $\begingroup$ <img src="https://blend-exchange.giantcowfilms.com/embedImage.png?bid=aBb6r2Zs" /> Note:This is not finished I plan on ading clothes and posing it $\endgroup$ – gamefreakmilo Jan 8 at 20:26
  • $\begingroup$ The displacement map should be in the texures section $\endgroup$ – gamefreakmilo Jan 8 at 20:29
  • $\begingroup$ The texture is still not in the blend. Before you upload you must pack the texture and save the file. $\endgroup$ – HISEROD Jan 8 at 21:24
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    $\begingroup$ @gamefreakmilo please add any future new information such as images, updated blend, etc directly into the body of your question as an edit. You are always able to edit your posts. Please also read the tour, there is some useful info there :) thanks $\endgroup$ – Timaroberts Jan 9 at 21:57
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The different parts of the body have different UV-Maps. As you can see in this image, when I join them, I get 3 UV-Maps enter image description here (At the rights side)

You can solve this problem, when you Name them the same before mergin. Then you get this result: enter image description here

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  • $\begingroup$ Thanks I'll try that $\endgroup$ – gamefreakmilo Jan 10 at 10:02
  • $\begingroup$ so put them in the same vertex group? I don't entirely understand what you mean. $\endgroup$ – gamefreakmilo Jan 10 at 10:33
  • $\begingroup$ You name the Uv-maps the same before you merg them $\endgroup$ – user92785 Jan 10 at 11:27
  • $\begingroup$ Under the shape keys (which are under the vertex goup) you find Uv-Maps $\endgroup$ – user92785 Jan 10 at 11:28
  • $\begingroup$ It worked!!! Thanks a lot $\endgroup$ – gamefreakmilo Jan 10 at 12:01

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