Posting this question again and maybe I'll find any help this time. So, recently I was trying to port model from Mass Effect, this model is a helmet on the image below.
So, the problem is that I had to apply the texture on it using Blender Game Engine, not the cycles or Blender Render. And the outcome after UV mapping the helmet resulted in this: Can someone please tell me what I had to do to get rid of it? I am just losing hope atm. It worked fine in the Cycles but not in the Blender Game engine.
Any pieces of advice would be helpful!