I created a basic male figure and rigged it using the rigify add on. I also created a simple walk animation action.
I attempted to turn the rigged model into a game character inside the blender game engine by following the Blender Game Engine: Simple Character tutorial by blender cookie.
I am having problems when setting up the game logic:
Sensor: Keyboard Up Arrow -> Controller: And -> Action: Loop End “Walk”
When I run the game the model defaults to its standing pose (unrigged pose?) and nothing happens when I press ↑.
As in the tutorial I tried to set the Relation Parent of the Model to the Rig with the parent type Armature and removed the armature modifier. This seemed to have no effect.
Any ideas as to why the action is not running in the game engine?
I am using Blender 2.68a
Edit: As requested, you will find a link to a zip with 2 blend files here. One is before game logic was applied and the other is with the game logic applied.