Recently, I am trying to create 3D models for my own game project. However, when I do some researches on game models, I come up with the term - game-ready models and I could not find any clear definition online. Could anyone tell me about what exactly is game-ready models and how to know if my 3D models (created by Blender mainly) is suitable for games.
From what I know by far, quad topology is preferred in Blender. However, for most of the game engine, triangle topology is preferred (Please correct me if I am wrong). Does it mean I have to manually change the models in Blender from quad topology to triangle topology before importing to the game engine?
Thanks for any helps.