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I want to make some cool items for Dota 2 and I'm reading a guide. There are some tips about baking etc. but I can't use them, because I don't even know what baking means. Can somebody explain this, please?

Thanks for all answers.

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There are a couple different kinds of baking.

Texture baking

Baking could mean that you calculate specified data, and save it to a texture, which then you use in your material.

The purpose of baking is to save in render times, because Blender recalculates all shadows, lighting and what not, every single frame, which results in a lot of time wasted time for long animations.

However, render baking should only be used on objects which don't move, or aren't affected by other moving objects (except for the camera), otherwise the viewer will notice that shadows are moving when they shouldn't be, or are not moving when they should, breaking the illusion of realism.

Physics baking

Baking can also mean precalculating physics simulations such as Cloth or Rigid Body. For this Blender saves them to a file, which then loads when rendering or playing back the animation so that the physics don't have to be recalculated every time.

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  • $\begingroup$ There is also AO (Ambient Occlusion) baking, it will apply the AO on your textures so they wont have to be recalculated, like in this video youtube.com/watch?v=9M6QBCLP04M $\endgroup$
    – EPurpl3
    Commented Mar 12, 2021 at 11:02

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