I'm currently working on a project with Unity 3D, and my plan is to design everything with Blender. But I didn't know until today that Cycles renderer is meant for animations and HD images.
Can I use Cycles for a game in Unity as well?
I've heard about baking, but I don't know how it works, other than creating a UV image with light impact to the mesh of an object. But would this mean that moving an object around the scene will make it look like the light is till glued to the object?
This doesn't sound that good if objects in a game are supposed to move around.