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There are a couple different kinds of baking.

Texture baking

#Texture baking BakingBaking could mean that you calculate specified data, and save it to a texture, which then you use in your material.

The purpose of baking is to save in render times, because Blender recalculates all shadows, lighting and what not, every single frame, which results in a lot of time wasted time for long animations.

However, render baking should only be used on objects which don't move, or aren't affected by other moving objects (except for the camera), otherwise the viewer will notice that shadows are moving when they shouldn't be, or are not moving when they should, breaking the illusion of realism.

Physics baking

#Physics baking BakingBaking can also mean precalculating physics simulations such as Cloth or Rigid Body. For this Blender saves them to a file, which then loads when rendering or playing back the animation so that the physics don't have to be recalculated every time.

There are a couple different kinds of baking.

#Texture baking Baking could mean that you calculate specified data, and save it to a texture, which then you use in your material.

The purpose of baking is to save in render times, because Blender recalculates all shadows, lighting and what not, every single frame, which results in a lot of time wasted time for long animations.

However, render baking should only be used on objects which don't move, or aren't affected by other moving objects (except for the camera), otherwise the viewer will notice that shadows are moving when they shouldn't be, or are not moving when they should, breaking the illusion of realism.

#Physics baking Baking can also mean precalculating physics simulations such as Cloth or Rigid Body. For this Blender saves them to a file, which then loads when rendering or playing back the animation so that the physics don't have to be recalculated every time.

There are a couple different kinds of baking.

Texture baking

Baking could mean that you calculate specified data, and save it to a texture, which then you use in your material.

The purpose of baking is to save in render times, because Blender recalculates all shadows, lighting and what not, every single frame, which results in a lot of time wasted time for long animations.

However, render baking should only be used on objects which don't move, or aren't affected by other moving objects (except for the camera), otherwise the viewer will notice that shadows are moving when they shouldn't be, or are not moving when they should, breaking the illusion of realism.

Physics baking

Baking can also mean precalculating physics simulations such as Cloth or Rigid Body. For this Blender saves them to a file, which then loads when rendering or playing back the animation so that the physics don't have to be recalculated every time.

The point of baking a simulation is so that the cache is *not* temporary.. Also make different kinds of baking more clear
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gandalf3
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BakingThere are a couple different kinds of baking.

#Texture baking Baking could mean that you calculate specified data, and save it to a texture, which then you use in your material.

The purpose of baking is to save in render times, because Blender recalculates all shadows, lighting and what not, every single frame, which results in a lot of time wasted time for long animations.

However, render baking should only be used on objects which don't move, or aren't affected by other moving objects (except for the camera), otherwise the viewer will notice that shadows are moving when they shouldn't be, or are not moving when they should, breaking the illusion of realism.

Baking#Physics baking Baking can also mean calculatingprecalculating physics simulations such as Cloth simulations or Rigid Body collisions. For this Blender saves them to a temporary file, which then loads when rendering or playing back the animation so that the physics don't have to be recalculated every time.

Baking could mean that you calculate specified data, and save it to a texture, which then you use in your material.

The purpose of baking is to save in render times, because Blender recalculates all shadows, lighting and what not, every single frame, which results in a lot of time wasted time for long animations.

However, baking should only be used on objects which don't move, or aren't affected by other moving objects (except for the camera), otherwise the viewer will notice that shadows are moving when they shouldn't be, or are not moving when they should, breaking the illusion of realism.

Baking can also mean calculating physics such as Cloth simulations or Rigid Body collisions. For this Blender saves them to a temporary file, which then loads when rendering or playing back the animation.

There are a couple different kinds of baking.

#Texture baking Baking could mean that you calculate specified data, and save it to a texture, which then you use in your material.

The purpose of baking is to save in render times, because Blender recalculates all shadows, lighting and what not, every single frame, which results in a lot of time wasted time for long animations.

However, render baking should only be used on objects which don't move, or aren't affected by other moving objects (except for the camera), otherwise the viewer will notice that shadows are moving when they shouldn't be, or are not moving when they should, breaking the illusion of realism.

#Physics baking Baking can also mean precalculating physics simulations such as Cloth or Rigid Body. For this Blender saves them to a file, which then loads when rendering or playing back the animation so that the physics don't have to be recalculated every time.

Break up paragraph, nicer grammer.
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Greg Zaal
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Baking could mean that you calculate a specified data, and save it to a texture, which then you use asin your material;material.

The purpose of baking is to save inin render times, because Blender recalculates all Shadowsshadows, Bounce Lightinglighting and what not, every single frame, which results in a lot of time wasted time for long animations;animations.

However, baking should only be used if nothing on the Scene is movingobjects which don't move, exceptor aren't affected by other moving objects (except for the Cameracamera), because then Shadows don't moveotherwise the viewer will notice that shadows are moving when they shouldn't be, or are not moving when they should, breaking the illusion of realism;realism.

Baking can also mean calculating physics such as Cloth simulations or Rigid Body collisions;collisions. For this Blender saves them to a temporary file, which then loads when Renderingrendering or playing back the animation.

Baking could mean that you calculate a specified data, and save it to a texture, which then you use as your material; The purpose of baking is to save in render times, because Blender recalculates all Shadows, Bounce Lighting and what not, every single frame, which results in a lot of time wasted time for long animations; However, baking should only be used if nothing on the Scene is moving, except for the Camera, because then Shadows don't move, breaking the illusion of realism; Baking can also mean calculating physics such as Cloth simulations or Rigid Body collisions; For this Blender saves them to a temporary file, which then loads when Rendering.

Baking could mean that you calculate specified data, and save it to a texture, which then you use in your material.

The purpose of baking is to save in render times, because Blender recalculates all shadows, lighting and what not, every single frame, which results in a lot of time wasted time for long animations.

However, baking should only be used on objects which don't move, or aren't affected by other moving objects (except for the camera), otherwise the viewer will notice that shadows are moving when they shouldn't be, or are not moving when they should, breaking the illusion of realism.

Baking can also mean calculating physics such as Cloth simulations or Rigid Body collisions. For this Blender saves them to a temporary file, which then loads when rendering or playing back the animation.

Physics baking is a thing
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someonewithpc
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someonewithpc
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