I have been doing some rigging recently on a character I made, I was trying to make the fist pose and found out that the only way to having a realistic fist pose is by moving some mesh vertices around while keeping the bones at the fist pose (bone deformation almost gave me a heart attack) is there a way to retrieve the fist pose from the pose library along with the shape key of the adjusted vertices automatically so they form a total fist shape? I dont think drivers will be of help for me, cause this involves many finger bones and the shot is not worthy of this setup.
Thank you.